Friday, February 13, 2009

T E X T

User interaction is essential to the navigation of Devendra Banhart's Web site. Getting to the menu requires the dragging of random objects away from the center of the screen.

After everything is cleared away, it reads: "HOLY MOLY WE ARE IN ISREAL, ROLLY POLLY CALL ME ISHMAEL". Only when the user rolls over the words does it reveal a menu. [In this picture my cursor is on HOLY, which turns into NEWS/TOUR.]

Although the site is interactive, it has a lot of creative interference. The dragging of objects can become a chore once the novelty wears off. The rhyme/rollover menu can also be confusing, and the faded font is hard to read.

The scattered objects create a lot of noise, but there's some order in the chaos. The pink spaceship at the top center of the page cannot be moved, and it forms a line of continuation with the text. The proximity of the words in a column tells the user it's a menu.

–BONUS–

Media culture today is fast-paced with an instant gratification mindset. "Distracted readers safeguard their time and prize function over form" (Lupton 76). Users have a short attention span and want to keep clicking.

Future display content will cater to an impatient audience. Gone are the days of lengthy flash intros. [Does anyone else hate those? I always click skip.] Designs will have to be straightforward and easily navigable. Short bodies of text – lists, headlines, navigation bars, tags and blurbs – will be preferred over ambiguous icons because text is more specific, more understandable, and is also searchable.

No comments: